KIMYO FANINI O‘QITISHDA “GAMIFICATION” VA VIRTUAL LABORATORIYA TEXNOLOGIYALARINING SAMARADORLIGI
Keywords:
kimyo ta’limi, raqamli texnologiyalar, virtual laboratoriya, o‘yinlashtirishAbstract
Ushbu maqolada kimyo fanini o‘qitishda zamonaviy paradigmalardan biri bo‘lgan o‘yinlashtirish (gamification) va virtual reallik (VR) texnologiyalarining integratsiyasi tadqiq etiladi. An’anaviy laboratoriya mashg‘ulotlaridagi xavfsizlik va resurs cheklovlarini bartaraf etishda raqamli egizaklar (digital twins) kontseptsiyasi tahlil qilingan. Tadqiqotda “Kimyoviy Bingo” o‘yini va PhET simulyatsiyalarining o‘quvchi motivatsiyasiga ta’siri o‘rganilgan. Natijalar innovatsion yondashuv o‘quvchilarning fanga bo‘lgan qiziqishini 85-90 foizgacha oshirishini ko‘rsatadi.
References
1. O‘zbekiston Respublikasi Prezidentining 2024-yil 21-iyundagi PQ-231
sonli qarori.
2. Usmonov S. (2025). Kimyo o‘qitish metodikasida innovatsiyalar.
Toshkent: "O‘qituvchi".
3. Kapp, K. M. (2012). The Gamification of Learning and Instruction. Pfeiffer
Publishing.
4. PhET Interactive Simulations, University of Colorado Boulder.
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